Let your fingers do the walking: A unified approach for efficient short-, medium-, and long-distance travel in VR

Zhixin Yan, R. Lindeman, Arindam Dey
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引用次数: 24

Abstract

The tradeoff between speed and precision is one of the challenging problems of travel interfaces. Sometimes users want to travel long distances (e.g., fly) and care less about precise movement, while other times they want to approach nearby objects in a more-precise way (e.g., walk), and care less about how quickly they move. Between these two extremes there are scenarios when both speed and precision become equally important. In real life, we often seamlessly combine these modes. However, most VR systems support a single travel metaphor, which may only be good for one range of travel, but not others. We present a new VR travel framework which supports three separate multi-touch travel techniques, one for each distance range, but that all use the same device. We use a unifying metaphor of the user's fingers becoming their legs for each of the techniques. We are investigating the usability and user acceptance of the fingers-as-legs metaphor, as well as the efficiency and naturalness of switching between the different travel modes. We conducted an experiment focusing on user performance using the three travel modes, and compared our multi-touch, gesture-based approach with a traditional Gamepad travel interface. The results suggest that participants using a Gamepad interface are more time efficient. However, the quality of completing the tasks with the two input devices was similar, while ForcePad user response was faster for switching between travel modes.
让你的手指走路:一种统一的方法,有效的短,中,长途旅行的虚拟现实
速度和精度之间的权衡是旅行接口的一个具有挑战性的问题。有时用户想要长途旅行(例如,飞行),而不太关心精确的移动,而有时他们想要以更精确的方式接近附近的物体(例如,步行),而不太关心他们移动的速度。在这两个极端之间,有些情况下速度和精度同样重要。在现实生活中,我们经常将这些模式无缝地结合起来。然而,大多数VR系统都支持单一的旅行隐喻,这可能只适用于一个范围的旅行,而不适用于其他范围。我们提出了一个新的VR旅行框架,它支持三种不同的多点触摸旅行技术,每种距离范围一种,但都使用相同的设备。对于每一种技术,我们使用一个统一的比喻,即用户的手指成为他们的腿。我们正在调查手指当腿比喻的可用性和用户接受度,以及在不同的旅行模式之间切换的效率和自然度。我们对这三种旅行模式的用户表现进行了实验,并将我们的多点触控、基于手势的方式与传统的Gamepad旅行界面进行了比较。结果表明,使用Gamepad界面的参与者更节省时间。然而,使用两种输入设备完成任务的质量是相似的,而ForcePad用户在切换旅行模式时的响应速度更快。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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