An Exploratory Study on the Purchase Intentions of Modern Board Games

Mehmet Kosa, P. Spronck
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Abstract

Board gaming as a leisure activity is becoming increasingly popular. The research on modern commercial board gaming is also gaining momentum. In this study, we aim to investigate the factors that may play a role in board game purchase intentions. We conducted an online survey and collected data from habitual board gamers. Multiple regression analyses showed that enjoyment, positive word of mouth, age and gender were positively associated with purchase intentions whereas income, play frequency, prior board gaming experience and feelings of presence were not. We discuss the results and present potential future research.
现代桌游用户购买意愿的探索性研究
桌游作为一种休闲活动正变得越来越受欢迎。对现代商业桌游的研究也方兴未艾。本研究旨在探讨影响桌游购买意向的因素。我们进行了一项在线调查,收集了习惯性棋盘游戏玩家的数据。多元回归分析显示,乐趣、正面口碑、年龄和性别与购买意愿呈正相关,而收入、游戏频率、之前的桌游体验和存在感则无关。我们讨论了结果并提出了未来可能的研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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