From Cineludic form to Mise-En-Game: The Ludification of Cinematic Storyworlds in the Star Wars Video Games

Andreas Rauscher
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Abstract

Andreas Rauscher analyzes the complex convergence of film, video games, and other media within the Star Wars franchise. He argues that stylistic influence within the franchise extends in multiple directions, as while the games bear cinematic elements, the recent film entries remediate ludic concepts. Overall, he notes that the remediation of ludic structures and situations provides a key aesthetic element to Lucasfilm and Disney’s recent Star Wars films.
从电影形式到游戏中的场景:《星球大战》电子游戏中电影故事世界的美化
Andreas Rauscher分析了电影、电子游戏和其他媒体在《星球大战》系列中的复杂融合。他认为该系列的风格影响是多方面的,因为虽然游戏带有电影元素,但最近的电影元素弥补了滑稽的概念。总的来说,他指出,卢卡斯影业和迪士尼最近的《星球大战》电影中,对滑稽结构和情境的修复提供了一个关键的美学元素。
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