Creating genuine smiles for digital and robotic characters: An empirical study

Mei Si, Joseph Dean McDaniel
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引用次数: 2

Abstract

Facial expressions are important cues of people's emotions, attitudes, and intentions. Smiling is one of the most common facial expressions and is often associated with a welcoming, positive attitude. In social interactions, people sometimes fake their smiles for this effect, and phony fake smiles can often be detected by others. In this work, we explore creating smiles for digital and robotic s characters that seem genuine. In our study, we used male and female digital characters and a Zeno boy robot that is a humanoid robot with facial muscles. We systematically varied the overall length and the apex length of the smiles and examined people's perceptions of them. Our results indicate that smiles with longer apex lengths appear more genuine and less fake to people for both digital characters and social robots, and 5s seems to be the optimal length of a genuine smile.
为数字和机器人角色创造真实的微笑:一项实证研究
面部表情是人们情绪、态度和意图的重要线索。微笑是最常见的面部表情之一,通常与欢迎、积极的态度联系在一起。在社会交往中,人们有时会为了这种效果而假装微笑,而虚假的假笑往往会被别人察觉。在这项工作中,我们探索为数字和机器人角色创造看似真实的微笑。在我们的研究中,我们使用了男性和女性数字角色,以及一个具有面部肌肉的人形机器人芝诺男孩。我们系统地改变了微笑的总长度和顶点长度,并研究了人们对它们的看法。我们的研究结果表明,对于数字角色和社交机器人来说,微笑的顶点长度越长,人们会觉得越真实,越不假,而5秒似乎是真正微笑的最佳长度。
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