3D Scene Generation by Learning from Examples

Mesfin Dema, H. Sari-Sarraf
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引用次数: 5

Abstract

Due to overwhelming use of 3D models in video games and virtual environments, there is a growing interest in 3D scene generation, scene understanding and 3D model retrieval. In this paper, we introduce a data-driven 3D scene generation approach from a Maximum Entropy (MaxEnt) model selection perspective. Using this model selection criterion, new scenes can be sampled by matching a set of contextual constraints that are extracted from training and synthesized scenes. Starting from a set of random synthesized configurations of objects in 3D, the MaxEnt distribution is iteratively sampled (using Metropolis sampling) and updated until the constraints between training and synthesized scenes match, indicating the generation of plausible synthesized 3D scenes. To illustrate the proposed methodology, we use 3D training desk scenes that are all composed of seven predefined objects with different position, scale and orientation arrangements. After applying the MaxEnt framework, the synthesized scenes show that the proposed strategy can generate reasonably similar scenes to the training examples without any human supervision during sampling. We would like to mention, however, that such an approach is not limited to desk scene generation as described here and can be extended to any 3D scene generation problem.
从例子中学习3D场景生成
由于在视频游戏和虚拟环境中大量使用3D模型,人们对3D场景生成、场景理解和3D模型检索的兴趣越来越大。在本文中,我们从最大熵(MaxEnt)模型选择的角度介绍了一种数据驱动的3D场景生成方法。使用该模型选择标准,可以通过匹配从训练和合成场景中提取的一组上下文约束来对新场景进行采样。从一组三维物体的随机合成配置开始,迭代采样MaxEnt分布(使用Metropolis采样)并更新,直到训练和合成场景之间的约束匹配,表示生成可信的合成3D场景。为了说明所提出的方法,我们使用3D训练桌场景,这些场景都由七个具有不同位置,规模和方向安排的预定义对象组成。应用MaxEnt框架后,合成的场景表明,该策略在采样过程中无需人工监督即可生成与训练样例相当相似的场景。然而,我们想要提到的是,这种方法并不局限于这里描述的桌面场景生成,而且可以扩展到任何3D场景生成问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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