A dynamic games approach to controller design: disturbance rejection in discrete time

T. Başar
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引用次数: 49

Abstract

It is shown that the discrete-time disturbance-rejection problem, formulated in finite and infinite horizons, can be solved by making direct use of the available results on linear-quadratic zero-sum dynamic games. Under perfect state measurements the approach leads to a minimax controller which achieves the best performance bound, and also to a characterization of all linear controllers under which disturbance attenuation does not exceed a prescribed bound. For the former, the worst-case disturbance turns out to be a correlated random sequence with a discrete distribution, which means that the problem (viewed as a dynamic game between the controller and the disturbance) does not admit a pure-strategy saddle point. Also formulated is a stochastic version of the problem, where the disturbance is a partially stochastic process with fixed higher order moments (other than the mean). Here the minimix controller depends on the energy bound of the disturbance, provided that it is below a certain threshold. Several numerical studies are included to illustrate the main results.<>
控制器设计的动态博弈方法:离散时间干扰抑制
结果表明,直接利用线性二次零和动态对策的现有结果,可以解决在有限和无限视界中表述的离散时间扰动抑制问题。在完美状态测量下,该方法可以得到达到最佳性能界的极大极小控制器,并且可以得到干扰衰减不超过规定界的所有线性控制器的特性。对于前者,最坏情况下的扰动是一个离散分布的相关随机序列,这意味着问题(被视为控制器与扰动之间的动态博弈)不允许存在纯策略鞍点。同样的公式是问题的随机版本,其中扰动是一个部分随机过程,具有固定的高阶矩(而不是平均值)。这里的最小控制器依赖于扰动的能量界,只要它低于某一阈值。本文还包括几个数值研究来说明主要结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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