Game Authentication Based on Behavior Pattern

Noureldin Ali, Yanyan Yang
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引用次数: 3

Abstract

Nowadays smartphones have gained a huge popularity, ranging from using social applications to play video games. Smartphones also became more private than before. Although security mechanisms are provided from different smartphone providers, still smartphones are vulnerable to getting attacks regularly. Therefore, a security mechanism can help in protecting the smartphone from attackers. We propose a security mechanism that can help in protecting smartphone while at the same time enjoy using it such as playing a video game. The authentication system is designed in a way that can read raw data directly from the touch sensor so, it's not bound to be used in a particular application. Our system authenticates the user in the background without interrupting the user interaction with the smartphone. We tested the system in a real environment with two popular games. We managed to get 70% accuracy in one game and 90% in the other game.
基于行为模式的游戏认证
如今,智能手机已经获得了巨大的普及,从使用社交应用程序到玩视频游戏。智能手机也变得比以前更加私密。尽管不同的智能手机供应商提供了安全机制,但智能手机仍然容易受到定期攻击。因此,安全机制可以帮助保护智能手机免受攻击者的攻击。我们提出了一种安全机制,可以帮助保护智能手机,同时享受使用它,如玩视频游戏。该认证系统的设计方式可以直接从触摸传感器读取原始数据,因此,它并不一定用于特定的应用程序。我们的系统在后台对用户进行身份验证,而不会中断用户与智能手机的交互。我们在两个流行游戏的真实环境中测试了这个系统。我们在一场比赛中获得了70%的准确率,在另一场比赛中获得了90%的准确率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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