Gamification Impact on Human Aspects of the Organization

Meghashree Uppalike
{"title":"Gamification Impact on Human Aspects of the Organization","authors":"Meghashree Uppalike","doi":"10.21512/jggag.v7i1.7926","DOIUrl":null,"url":null,"abstract":"The term gamification is becoming more critical in virtual games and academia, and the economy. Gamification is described as the use of game elements in non-gaming areas such as companies. The purpose of this study is to find out how much gamification can be used in HR. The paper is divided into three parts. First, let's take a closer look at the concept of HR gamification, followed by a theoretical explanation. Later, the document describes the methodology, results, and conclusions used in the study.  \n ","PeriodicalId":168245,"journal":{"name":"Journal of Games, Game Art, and Gamification","volume":"72 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Games, Game Art, and Gamification","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21512/jggag.v7i1.7926","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

The term gamification is becoming more critical in virtual games and academia, and the economy. Gamification is described as the use of game elements in non-gaming areas such as companies. The purpose of this study is to find out how much gamification can be used in HR. The paper is divided into three parts. First, let's take a closer look at the concept of HR gamification, followed by a theoretical explanation. Later, the document describes the methodology, results, and conclusions used in the study.   
游戏化对组织人员方面的影响
在虚拟游戏、学术界和经济领域,“游戏化”一词正变得越来越重要。游戏化被描述为在公司等非游戏领域使用游戏元素。本研究的目的是找出游戏化在人力资源中可以使用多少。本文共分为三个部分。首先,让我们仔细看看人力资源游戏化的概念,然后进行理论解释。随后,该文件描述了研究中使用的方法、结果和结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信