Instructional Simulations for Teaching High School Computer Science Concepts: A Technology Acceptance Perspective

Ming-Puu Chen, C. Chiu, Cheng-Chih Wu
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引用次数: 5

Abstract

The Experiential-based Learning of Computer Science (ELCS) was employed as a pedagogical framework for instructional simulation design supporting high school students to learn abstract concepts of computer science. ELCS aims to provide teachers and high school learners with flexible-to-adopt, ease-of-use, from-concrete-to-abstract, and from-observation-to-experimentation digital materials on computer science concepts and to fulfill the High School Computer Curricula of Taiwan 2010. Various types of digital media, such as graphics, pictures, animations, simulations, instructional games, etc., were employed to implement four types of learning objects, including examples of concrete experiences, contexts for reflective observation, conceptual models for abstract conceptualization and contexts for active experimentation. A quality evaluation of content expert review revealed that the design of ELCS instructional simulations were appropriate for learning computer science concepts as measured from the perspective of technology acceptance. Further efforts were suggested to examine the effectiveness of types of instructional simulations for the target learners.
高中计算机科学概念的教学模拟:技术接受的视角
本研究以计算机科学体验式学习(ELCS)作为教学模拟设计的教学框架,以支持高中生学习计算机科学的抽象概念。ELCS旨在为教师和高中学习者提供灵活采用,易于使用,从具体到抽象,从观察到实验的计算机科学概念数字材料,以完成台湾2010年高中计算机课程。采用图形、图片、动画、模拟、教学游戏等不同类型的数字媒体,实现具体经验实例、反思性观察情境、抽象概念化概念模型、主动实验情境等四种学习对象。内容专家评审的质量评估显示,从技术接受度的角度衡量,ELCS教学模拟的设计适合学习计算机科学概念。建议进一步努力检验教学模拟类型对目标学习者的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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