An Evaluation of Information Connection in Augmented Reality for 3D Scenes with Occlusion

Ralf Dauenhauer, Tobias Müller
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引用次数: 2

Abstract

Most augmented reality applications connect virtual information to anchors, i.e. physical places or objects, by using spatial overlays or proximity. However, for industrial use cases this is not always feasible because specific parts must remain fully visible in order to meet work or security requirements. In these situations virtual information must be displayed at alternative positions while connections to anchors must still be clearly recognizable. In our previous research we were the first to show that for simple scenes connection lines are most suitable for this. To extend these results to more complex environments, we conducted an experiment on the effects of visual interruptions in connection lines and incorrect occlusion. Completion time and subjective mental effort for search tasks were used as measures. Our findings confirm that also in 3D scenes with partial occlusion connection lines are preferable to connect virtual information with anchors if an assignment via overlay or close proximity is not feasible. The results further imply that neither incorrectly used depth cues nor missing parts of connection lines make a significant difference concerning completion time or subjective mental effort. For designers of industrial augmented reality applications this means that they can choose either visualization based on their needs.
具有遮挡的三维场景增强现实中的信息连接评估
大多数增强现实应用程序通过使用空间覆盖或接近性将虚拟信息连接到锚点,即物理位置或对象。然而,对于工业用例来说,这并不总是可行的,因为为了满足工作或安全需求,特定的部件必须保持完全可见。在这些情况下,必须在替代位置显示虚拟信息,同时必须清楚地识别与锚的连接。在我们之前的研究中,我们首先表明,对于简单的场景,连接线是最适合的。为了将这些结果扩展到更复杂的环境中,我们对连接线的视觉中断和不正确遮挡的影响进行了实验。搜索任务的完成时间和主观心理努力作为衡量标准。我们的研究结果也证实,在部分遮挡的3D场景中,如果通过覆盖或近距离分配不可行的情况下,连接线更适合将虚拟信息与锚连接起来。结果进一步表明,不正确使用深度线索和缺失部分连接线都不会对完井时间或主观心理努力产生显著影响。对于工业增强现实应用程序的设计师来说,这意味着他们可以根据自己的需求选择可视化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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