User-Defined Mappings for Spatial Sound Synthesis

Henrik von Coler, Steffen Lepa, S. Weinzierl
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Abstract

The presented sound synthesis system allows the individual spatialization of spectral components in real-time, using a sinusoidal modeling approach within 3-dimensional sound reproduction systems. A co-developed, dedicated haptic interface is used to jointly control spectral and spatial attributes of the sound. Within a user study, participants were asked to create an individual mapping between control parameters of the interface and rendering parameters of sound synthesis and spatialization, using a visual programming environment. Resulting mappings of all participants are evaluated, indicating the preference of single control parameters for specific tasks. In comparison with mappings intended by the development team, the results validate certain design decisions and indicate new directions.
用于空间声音合成的用户定义映射
所提出的声音合成系统允许在三维声音再现系统中使用正弦建模方法实时地对频谱成分进行单独的空间化。共同开发的专用触觉界面用于联合控制声音的频谱和空间属性。在一项用户研究中,参与者被要求使用可视化编程环境,在界面的控制参数和声音合成和空间化的渲染参数之间创建一个单独的映射。评估所有参与者的结果映射,表明对特定任务的单个控制参数的偏好。与开发团队所打算的映射相比,结果验证了某些设计决策并指出了新的方向。
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