Bianca Zhang, A. P. Bó, A. McKittrick, G. Tornatore, S. Laracy, Lexi Townsend, Mathilde R. Desselle
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引用次数: 1
Abstract
Virtual reality is a part of normal daily activities for many people. Over time this modality has been adopted into healthcare to complement interventions and treatments. Benefits of immersive Virtual Reality Rehabilitation (VRR) may include increased motivation and an improved transfer of skills to real-world daily tasks which fits with core principles of occupational therapy practice. The introduction of VR headsets featuring controller-free finger tracking has allowed for the development of VRR games that do not need VR controllers. This is beneficial as patients with upper limb trauma may have difficulties with or may be unable to use VR controllers. In this paper, we present the development of a VRR game called “Handy Juice Bar”. We outline the process of design and development of this VRR, as well as a preliminary study to evaluate the performance in the game of upper limb rehabilitation patients. Twenty participants were recruited at occupational therapy services of one acute and one subacute hospital.
虚拟现实是许多人日常活动的一部分。随着时间的推移,这种方式已被纳入医疗保健,以补充干预和治疗。沉浸式虚拟现实康复(VRR)的好处可能包括增加动机和改善技能转移到现实世界的日常任务,这符合职业治疗实践的核心原则。采用无控制器手指追踪功能的VR头显的推出,使得开发不需要VR控制器的VRR游戏成为可能。这是有益的,因为上肢创伤患者可能难以或无法使用VR控制器。在本文中,我们提出了一个VRR游戏“Handy Juice Bar”的开发。我们概述了该VRR的设计和开发过程,以及评估上肢康复患者在游戏中的表现的初步研究。在一家急症医院和一家亚急症医院的职业治疗服务部门招募了20名参与者。