CODIE: Continuation-Based Overlapping Data-Transfers with Instruction Execution

T. Miyoshi, Kenji Kise, H. Irie, T. Yoshinaga
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引用次数: 3

Abstract

In this paper, a runtime system termed CODIE is proposed to execute sequential part of programs efficiently in a many-core architecture. All independent processing elements in a many-core architecture use a shared network and off-chip memory. Therefore, contentions on such resources substantially degrade the system performance. On the CODIE system, when a cache miss occurs, the system first initiates a data transfer operation. Next, the system creates a continuation of executing instructions related to the missing data. The continuation is stored into the buffer, and the instructions not related to the missing data are executed subsequently. In other words, data transfer and instruction executions can be performed simultaneously. In this way, the effect of the overhead of the updating cache entry (increased by memory access contention) is tolerated. The results of evaluation show that the proposed CODIE system realizes a 1.86x speed up of the execution of the sequential write/read program on the M-Core architecture at 36 cores and a 1.97x speed up of the execution of the blacks holes(from PARSEC benchmark suite) on the Cell/BE processor with 6 SPEs.
CODIE:基于连续的重叠数据传输与指令执行
为了在多核体系结构中高效地执行程序的顺序部分,本文提出了一种称为CODIE的运行时系统。多核架构中的所有独立处理元素都使用共享网络和片外存储器。因此,这些资源上的争用会大大降低系统性能。在CODIE系统上,当缓存丢失时,系统首先启动数据传输操作。接下来,系统创建与丢失数据相关的执行指令的延续。延续被存储到缓冲区中,随后执行与丢失数据无关的指令。换句话说,数据传输和指令执行可以同时执行。这样,更新缓存条目的开销(由于内存访问争用而增加)的影响是可以容忍的。评估结果表明,CODIE系统在36核M-Core架构上实现了1.86倍的顺序写/读程序执行速度,在6个spe的Cell/BE处理器上实现了1.97倍的黑洞(来自PARSEC基准套件)执行速度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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