Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects

Benoit Le Gouis, M. Marchal, A. Lécuyer, B. Arnaldi
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引用次数: 2

Abstract

Physically-based simulation of heterogeneous objects remains computationally-demanding for many applications, especially when involving haptic interaction with virtual environments. In this paper, we introduce a novel multiresolution approach for haptic interaction with heterogeneous deformable objects. Our method called "Elasticity-based Clustering" is based on the clustering and aggregation of elasticity inside an object, in order to create large homogeneous volumes preserving important features of the initial distribution. The design of such large and homogeneous volumes improves the attribution of elasticity to the elements of the coarser geometry. We could successfully implement and test our approach within a complete and real-time haptic interaction pipeline compatible with consumer-grade haptic devices. We evaluated the performance of our approach on a large set of elasticity configurations using a perception-based quality criterion. Our results show that for 90% of studied cases our method can achieve a 6 times speedup in the simulation time with no theoretical perceptual difference.
基于弹性聚类的异质可变形物体触觉交互
对于许多应用来说,基于物理的异构对象模拟仍然需要大量的计算,特别是当涉及到与虚拟环境的触觉交互时。在本文中,我们介绍了一种新的多分辨率方法,用于与异质可变形物体的触觉交互。我们的方法称为“基于弹性的聚类”,是基于对象内部弹性的聚类和聚集,以创建大型均匀卷,保留初始分布的重要特征。如此大而均匀的体积的设计提高了对粗糙几何元素的弹性属性。我们可以在与消费级触觉设备兼容的完整实时触觉交互管道中成功实现和测试我们的方法。我们使用基于感知的质量标准评估了我们的方法在一组大型弹性配置上的性能。结果表明,对于90%的研究案例,我们的方法可以在模拟时间内实现6倍的加速,并且没有理论上的感知差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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