{"title":"Part IV: runtime texture synthesis","authors":"S. Lefebvre","doi":"10.1145/1281500.1281615","DOIUrl":null,"url":null,"abstract":"A typical texture synthesis algorithm takes as input a small example image and produces a much larger image resembling it within a few minutes. Such algorithms are extremely useful as off-line texture generators. However, once the texture is synthesized there is no other option than treating it as a regular image: It must be stored on the disk and loaded into the graphics hardware memory for rendering.","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"353 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2007 courses","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1281500.1281615","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
A typical texture synthesis algorithm takes as input a small example image and produces a much larger image resembling it within a few minutes. Such algorithms are extremely useful as off-line texture generators. However, once the texture is synthesized there is no other option than treating it as a regular image: It must be stored on the disk and loaded into the graphics hardware memory for rendering.