{"title":"Interactive editing of performance-based facial animation","authors":"Yeongho Seol, M. Cozens","doi":"10.1145/3355088.3365147","DOIUrl":null,"url":null,"abstract":"While performance-based facial animation efficiently produces realistic animation, it still needs additional editing after automatic solving and retargeting. We review why additional editing is required and present a set of interactive editing solutions for VFX studios. The presented solutions allow artists to enhance the result of the automatic solve-retarget with a few tweaks. The methods are integrated into our performance-based facial animation framework and have been actively used in high-quality movie production.","PeriodicalId":435930,"journal":{"name":"SIGGRAPH Asia 2019 Technical Briefs","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2019 Technical Briefs","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3355088.3365147","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
While performance-based facial animation efficiently produces realistic animation, it still needs additional editing after automatic solving and retargeting. We review why additional editing is required and present a set of interactive editing solutions for VFX studios. The presented solutions allow artists to enhance the result of the automatic solve-retarget with a few tweaks. The methods are integrated into our performance-based facial animation framework and have been actively used in high-quality movie production.