Identifying Satisfaction Factors in Long-Term Use of Digital Products for Young Japanese Consumers

Toshihisa Doi, A. Murata
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Abstract

The present study examined the factors leading to good UX that affect overall satisfaction in long-term product use. This finding would contribute to establishing design guidelines to enhance user experience (UX). A questionnaire was conducted to investigate overall satisfaction and impression of digital products. The four types of pleasures (physio-pleasure, socio-pleasure, psycho-pleasure, and ideo-pleasure) were considered aspects that constitute UX, and their impacts on overall product satisfaction were investigated. Moreover, what kind of product impressions lead to pleasure was also investigated. The effects of digital products' four pleasures and impressions on overall satisfaction were analyzed using multiple regression analysis. Physio-pleasure and psycho-pleasure were found to contribute to the overall satisfaction of digital products.
确定日本年轻消费者长期使用数字产品的满意因素
本研究调查了导致良好用户体验的因素,这些因素会影响长期产品使用的总体满意度。这一发现将有助于建立设计指导方针,以增强用户体验(UX)。采用问卷调查的方式调查消费者对数码产品的整体满意度和印象。四种类型的愉悦(生理愉悦、社会愉悦、心理愉悦和视频愉悦)被认为是构成用户体验的方面,并研究了它们对整体产品满意度的影响。此外,什么样的产品印象导致快乐也进行了调查。运用多元回归分析法分析数码产品的四种快乐和印象对整体满意度的影响。生理愉悦和心理愉悦对数字产品的整体满意度有贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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