Reusable component interconnection patterns for distributed software architectures

H. Gomaa, D. Menascé, M. Shin
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引用次数: 26

Abstract

This paper investigates the design of reusable component interconnection in client/ server systems. In particular, the paper describes the design of component interconnection patterns, which define and encapsulate the way client and server components communicate with each other. This paper uses the Unified Modeling Language (UML) to describe the component interconnection patterns for synchronous, asynchronous, and brokered communication. When designing a new distributed application, the appropriate component interaction patterns may then be selected and reused.
分布式软件体系结构的可重用组件互连模式
本文研究了客户/服务器系统中可重用组件互连的设计。特别地,本文描述了组件互连模式的设计,它定义和封装了客户端和服务器组件相互通信的方式。本文使用统一建模语言(UML)来描述同步、异步和代理通信的组件互连模式。在设计新的分布式应用程序时,可以选择并重用适当的组件交互模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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