Teaching visual storytelling for virtual production pipelines incorporating motion capture and visual effects

G. Bennett, J. Kruse
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引用次数: 4

Abstract

Film, television and media production are subject to consistent change due to ever-evolving technological and economic environments. Accordingly, tertiary teaching of subject areas such as cinema, animation and visual effects require frequent adjustments regarding curriculum structure and pedagogy. This paper discusses a multifaceted, cross-disciplinary approach to teaching Visual Narratives as part of a Digital Design program. Specifically, pedagogical challenges in teaching Visual Storytelling through Motion Capture and Visual Effects are addressed, and a new pedagogical framework using three different modes of moving image storytelling is applied and cited as case studies. Further, ongoing changes in film production environments and their impact on curricula for tertiary education providers are detailed, and appropriate suggestions based on tangible teaching experience are made. This paper also discusses the advantages of teaching Motion Capture in the context of immersive environments.
为结合动作捕捉和视觉效果的虚拟生产管道教授视觉故事
由于不断发展的技术和经济环境,电影、电视和媒体制作受到不断变化的影响。因此,电影、动画和视觉效果等学科领域的高等教育教学需要经常调整课程结构和教学方法。本文讨论了一个多方面的,跨学科的方法来教学视觉叙事作为数字设计计划的一部分。具体地说,通过动作捕捉和视觉效果来教授视觉叙事的教学挑战,并应用了一种新的教学框架,使用三种不同的运动图像叙事模式,并引用了作为案例研究。此外,详细介绍了电影制作环境的持续变化及其对高等教育提供者课程的影响,并根据实际教学经验提出了适当的建议。本文还讨论了在沉浸式环境中进行动作捕捉教学的优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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