Simulation and Fabrication of Elastic Deployable Stripe Structures

P. Baquero, Daoming Liu, Yota Adilenido
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Abstract

Deployable structures have many applications in architecture, from kinetic pavilions to temporary structures, to retractable rooftops. There are various advantages to building deployable elements in a factory, and then deploying them on site. It is simpler to join stripes in flat arrangements than to put them together in three dimensions. This study focuses on a novel approach for creating and simulating systems of elastic stripes and how they can be utilized to build 3d-surfaces. The goal is to find the correct 2D stripes geometry that when deployed corresponds to a given 3D designed surface. Deployment simulation is essential to the design phase, and it is believes that by designing, simulating, and re-using data from already tested physical models, kinetic design methodological framework would naturally transition from a Design-Fabrication-Simulation workflow into a Design-Simulation-Fabrication one. (Raviv et al. 2014). In order to find the stripes deployment and its proximity to the final 3d surface, three experiments are examined ere: Starting from a simple case, in order to get a negative Gaussian curvature (Figure 1, Top) and observe the transformation and distortion of the flat faces, a hexagonal flat model has been vertically extruded and anchored in two points. Then, investigating further deploying techniques for negative curvature surfaces, a 2D linear set of equal stripes is deployed evenly by adding a locker stripe on its ends (Figure 2, Bottom). From the prototype and the simulation deployment the distortion produced a negative Gaussian curvature. A more complex example of curved stripes, using a locker stripe at the start and connecting between them, a group of four curved deployable stripes were distorted and joined to create four arches while maintaining their opening state (Figure 3, Right). The same distortion was seen in both the arches simulation and the prototype.
弹性可展开条纹结构的仿真与制造
可展开结构在建筑中有很多应用,从动态展馆到临时结构,再到可伸缩屋顶。在工厂中构建可部署元素,然后在现场部署它们有很多优点。将条纹以平面的方式连接起来比将它们以三维的方式组合起来要简单得多。本研究的重点是创建和模拟弹性条纹系统的新方法,以及如何利用它们来构建3d表面。目标是找到正确的2D条纹几何形状,当部署时对应于给定的3D设计表面。部署仿真对设计阶段至关重要,并且相信通过设计、仿真和重用来自已测试物理模型的数据,动态设计方法框架将自然地从设计-制造-仿真工作流过渡到设计-仿真-制造工作流。(Raviv et al. 2014)。为了找到条纹的分布及其与最终三维表面的接近程度,我们进行了三个实验:从一个简单的例子开始,为了得到一个负高斯曲率(图1,顶部),并观察平面的变换和变形,将一个六边形平面模型垂直挤压并锚定在两点上。然后,进一步研究负曲率表面的部署技术,通过在其末端添加储物柜条纹,均匀地部署一组2D线性等条纹(图2,底部)。从样机和仿真部署来看,畸变产生负高斯曲率。一个更复杂的弯曲条纹的例子,在开始时使用一个储物柜条纹,并在它们之间连接,一组四个弯曲的可展开条纹被扭曲并连接在一起,形成四个拱门,同时保持它们的打开状态(图3,右)。在拱的模拟和原型中都可以看到相同的变形。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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