Piivert: Percussion-based interaction for immersive virtual environments

Florent Berthaut, M. Hachet, M. Desainte-Catherine
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引用次数: 11

Abstract

3D graphical interaction offers a large amount of possibilities for musical applications. However it also carries several limitations that prevent it from being used as an efficient musical instrument. For example, input devices for 3D interaction or new gaming devices are usually based on 3 or 6 degrees-of-freedom tracking combined with push-buttons or joysticks. While buttons and joysticks do not provide good resolution for musical gestures, graphical interaction using tracking may bring enough expressivity but is weakened by accuracy and haptic feedback problems. Moreover, interaction based solely on tracking limit the possibilities brought by graphical interfaces in terms of musical gestures. We propose a new approach that separates the input modalities according to traditional musical gestures. This allows to combine the possibilities of graphical interaction as selection and modulation gestures with the accuracy and the expressivity of musical interaction as excitation gestures. We implement this approach with a new input device, Piivert, which combines 6DOF tracking and pressure detection. We describe associated interaction techniques and show how this new device can be valuable for immersive musical applications.
Piivert:沉浸式虚拟环境中基于打击乐的交互
3D图形交互为音乐应用提供了大量的可能性。然而,它也有一些限制,阻止它被用作有效的乐器。例如,用于3D交互的输入设备或新游戏设备通常基于3或6个自由度的跟踪,并结合按键或操纵杆。虽然按键和操纵杆无法为音乐手势提供很好的分辨率,但使用追踪的图形交互可能会带来足够的表现力,但由于准确性和触觉反馈问题而被削弱。此外,仅基于追踪的交互限制了图形界面在音乐手势方面带来的可能性。我们提出了一种根据传统音乐手势分离输入模态的新方法。这允许将图形交互的可能性作为选择和调制手势与音乐交互的准确性和表现力作为激励手势相结合。我们用一种新的输入设备Piivert来实现这种方法,Piivert结合了6DOF跟踪和压力检测。我们描述了相关的交互技术,并展示了这种新设备如何为沉浸式音乐应用程序提供价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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