Visualization of planning spaces in virtual reality

Haiwei Zuo, Wanghui Chu, Bo Yang
{"title":"Visualization of planning spaces in virtual reality","authors":"Haiwei Zuo, Wanghui Chu, Bo Yang","doi":"10.1117/12.2667202","DOIUrl":null,"url":null,"abstract":"The use of virtual reality (VR) in urban area planning is examined in this dissertation. There are numerous allusions to Openstreetmap's urban building data. This VR technology allows users to enter a virtual environment using an input device (HTC Vive). Without actually carrying out the plan, the effectiveness of urban planning can be tested beforehand. VR will become more crucial in urban area planning, boosting urban construction, and assisting critical individuals in making decisions. There were three primary tasks for this project: First task: Create a 3D urban model using the OpenStreetMap map file. Unreal Engine 4 has imported a file with an OSM map (UE4). A data stream has been created to convert OSM files to UE4 uasset files, according to StreepMap and the RuntimeMeshComponent plugin. Second task: Create an overview mode. Users can highlight various items with various features on the overview map in this mode, including different building levels, the top speed limit, hotel star ratings, amenity categories, and retail categories. Third task: Create a VR mode. A virtual environment has been developed to enhance immersion and user experience. The HTC VIVE controller allows users to explore city maps independently. A new interactive interface has been created for this project. With the aid of this method, urban planning initiatives can be pretested before being put into action. Contributions to science: This project's main contribution is developing an application to aid pertinent staff members in managing and planning urban data. Based on this research, urban spatial planning could cut costs by using virtual reality 3D modeling, data integration, and VR interaction.","PeriodicalId":137914,"journal":{"name":"International Conference on Artificial Intelligence, Virtual Reality, and Visualization","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Artificial Intelligence, Virtual Reality, and Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1117/12.2667202","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The use of virtual reality (VR) in urban area planning is examined in this dissertation. There are numerous allusions to Openstreetmap's urban building data. This VR technology allows users to enter a virtual environment using an input device (HTC Vive). Without actually carrying out the plan, the effectiveness of urban planning can be tested beforehand. VR will become more crucial in urban area planning, boosting urban construction, and assisting critical individuals in making decisions. There were three primary tasks for this project: First task: Create a 3D urban model using the OpenStreetMap map file. Unreal Engine 4 has imported a file with an OSM map (UE4). A data stream has been created to convert OSM files to UE4 uasset files, according to StreepMap and the RuntimeMeshComponent plugin. Second task: Create an overview mode. Users can highlight various items with various features on the overview map in this mode, including different building levels, the top speed limit, hotel star ratings, amenity categories, and retail categories. Third task: Create a VR mode. A virtual environment has been developed to enhance immersion and user experience. The HTC VIVE controller allows users to explore city maps independently. A new interactive interface has been created for this project. With the aid of this method, urban planning initiatives can be pretested before being put into action. Contributions to science: This project's main contribution is developing an application to aid pertinent staff members in managing and planning urban data. Based on this research, urban spatial planning could cut costs by using virtual reality 3D modeling, data integration, and VR interaction.
虚拟现实中规划空间的可视化
本文对虚拟现实技术在城市规划中的应用进行了研究。Openstreetmap的城市建筑数据有很多典故。这种虚拟现实技术允许用户使用输入设备(HTC Vive)进入虚拟环境。在不实际执行规划的情况下,可以事先测试城市规划的有效性。虚拟现实将在城市规划、推动城市建设和协助关键个人决策方面发挥更重要的作用。这个项目有三个主要任务:第一个任务:使用OpenStreetMap地图文件创建一个3D城市模型。虚幻引擎4已经导入了一个带有OSM映射(UE4)的文件。根据StreepMap和RuntimeMeshComponent插件,已经创建了一个数据流来将OSM文件转换为UE4 uasset文件。第二个任务:创建概览模式。在这种模式下,用户可以在概览地图上突出显示具有各种功能的各种项目,包括不同的建筑级别、最高速度限制、酒店星级评级、便利设施类别和零售类别。第三个任务:创建VR模式。一个虚拟环境已经被开发出来,以增强沉浸感和用户体验。HTC VIVE控制器允许用户独立探索城市地图。为此项目创建了一个新的交互界面。在这种方法的帮助下,城市规划倡议可以在付诸行动之前进行预测试。对科学的贡献:该项目的主要贡献是开发一个应用程序,以帮助相关工作人员管理和规划城市数据。基于本研究,城市空间规划可以通过虚拟现实三维建模、数据集成和VR交互来降低成本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信