Who are the target customers in Chinese online game market?: segmentation with a two-step approach

Sang-Chul Lee, J. Xiang, Linbo Jing
{"title":"Who are the target customers in Chinese online game market?: segmentation with a two-step approach","authors":"Sang-Chul Lee, J. Xiang, Linbo Jing","doi":"10.1109/ICEBE.2005.130","DOIUrl":null,"url":null,"abstract":"To survive successfully in today's competitive online game markets, Chinese online game companies need to determine who the target customers are and what motivates them. However, previous research didn't focus on identification of critical variables for market segmentation in online game market. Additionally, the traditional clustering methodologies have not provided a unique clustering nor determined the precise number of clusters. The purpose of our research is to identify the critical variables and to develop a new methodology for market segmentation of online game market. Our research tested the model with 438 Chinese online game users","PeriodicalId":118472,"journal":{"name":"IEEE International Conference on e-Business Engineering (ICEBE'05)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE International Conference on e-Business Engineering (ICEBE'05)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICEBE.2005.130","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

Abstract

To survive successfully in today's competitive online game markets, Chinese online game companies need to determine who the target customers are and what motivates them. However, previous research didn't focus on identification of critical variables for market segmentation in online game market. Additionally, the traditional clustering methodologies have not provided a unique clustering nor determined the precise number of clusters. The purpose of our research is to identify the critical variables and to develop a new methodology for market segmentation of online game market. Our research tested the model with 438 Chinese online game users
中国网络游戏市场的目标客户是谁?:采用两步法进行分割
为了在当今竞争激烈的网络游戏市场中成功生存,中国网络游戏公司需要确定目标客户是谁,以及他们的动机是什么。然而,以往的研究并没有关注网络游戏市场细分的关键变量的识别。此外,传统的聚类方法没有提供独特的聚类,也没有确定精确的聚类数量。本研究的目的在于找出网路游戏市场的关键变数,并提出网路游戏市场分割的新方法。我们的研究对438名中国网络游戏用户进行了测试
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信