Evaluation of Visual Requirements and Software-Design for Immersive Visibility in Industrial Applications

Maximilian Rosilius, Benedikt Wirsing, Ingo von Eitzen, Markus Wilhelm, Jan Schmitt, Bastian Engelmann, Volker Bräutigam
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引用次数: 2

Abstract

Currently, many sources predict increasing use of AR technology in the industrial environment. The task of immersive productive assistance systems is to provide information contextually to the industrial user. Therefore, it is essential to explore the factors and effects that influence the visibility and the corresponding quality of this information. Caused by the technical limitations of additive display technology and application conditions, this new approach has evaluated the immersive visibility of Landolt Rings in various greyscales against ambient illuminance levels on different industrial-like surfaces, coupled with and without a white virtual background. For this purpose, an empirical study in a within-subjects-design with full factorial experimental design (n=23) was conducted on Microsoft HoloLens 2 hardware. The mean values of the main effects indicate that visibility is significantly affected by ambient illuminance (best results at lower level), greyscale (best results at middle level) and virtual background (best results with background). In contrast, the choice of surface is shown to have no statistically significant effect on visibility, however it affects the response time. Additionally, cross-interactions of variables were analyzed and lead to a design recommendation for immersive industrial applications.
工业应用中沉浸式可视性的视觉需求评估和软件设计
目前,许多消息来源预测AR技术在工业环境中的应用将越来越多。沉浸式生产辅助系统的任务是为工业用户提供上下文信息。因此,有必要探讨影响这些信息的可见性和相应质量的因素和影响。由于附加显示技术和应用条件的技术限制,这种新方法在不同工业表面的环境照度水平下,在有和没有白色虚拟背景的情况下,评估了兰多特环在不同灰度下的沉浸式可见性。为此,在Microsoft HoloLens 2硬件上进行了全因子实验设计(n=23)的受试者内设计实证研究。主要效果的平均值表明,能见度受环境照度(较低水平效果最佳)、灰度(中等水平效果最佳)和虚拟背景(有背景效果最佳)的显著影响。相比之下,表面的选择对能见度没有统计上的显著影响,但它会影响响应时间。此外,对变量的交叉交互进行了分析,并为沉浸式工业应用提供了设计建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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