Shot Detection in Racket Sport Video at the Frame Level Using A Recurrent Neural Network

Shuto Horie, Yuji Sato, Junko Furuyama, Masamoto Tanabiki, Y. Aoki
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Abstract

In recent years, there has been a demand in the sports industry to reduce the burden of data collection and video editing for tactical analysis. To achieve these, a system that can recognize the game context is needed. In this study, we proposed a method to identify the player's shot timing at the frame level during a ball-striking sport. In this study, players' shots were detected in video of a tennis match. It was shown that shots could be detected with an F-score value of 87% or more within an error range of 1 frame (0.033 sec) by considering time-series information using a recurrent neural network. This technology is expected to be applied not only to tennis, but also to other sports that involve ball shots, such as table tennis, baseball, and volleyball. At the same time, it can be used to detect moments of a specific action (for example, touching or hitting an object).
基于递归神经网络的球拍运动视频帧级镜头检测
近年来,体育产业出现了减轻战术分析数据收集和视频编辑负担的需求。为了实现这些,我们需要一个能够识别游戏背景的系统。在这项研究中,我们提出了一种在击球运动中识别球员击球时机的方法。在这项研究中,球员的击球被检测到一场网球比赛的视频。结果表明,在1帧(0.033秒)的误差范围内,通过考虑时间序列信息,使用递归神经网络可以检测出f值为87%或更高的镜头。预计这项技术不仅可以应用于网球,还可以应用于乒乓球、棒球、排球等其他需要击球的运动。同时,它可以用来检测特定动作的瞬间(例如,触摸或击中物体)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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