(Digital) Design-Build Education

Andrew Colopy
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Abstract

Architectural education is often held up as an exemplar of project-based learning. Perhaps no discipline devotes as much curricular time to the development of a hypothetical project as is found in the design studio model prevalent in US architecture schools. Whether the emphasis is placed on more ‘classical’ design skills—be they typological, tectonic, or aesthetic—or on more ‘socio-political or eco-cultural aims,’ studios generally include the skills and values we deem instrumental to practice.1 The vast majority of such studios, therefore, emphasize the production of drawings, images and models of buildings, i.e., representation.2 This is not altogether surprising, as these are, by definition, the instruments of p ractice.3 But the emphasis on drawings and models also reflects the comfortable and now long-held disciplinary position that demarcates representation as the distinct privilege and fundamental role of the architect in the built environment. That position, however, continues to pose three fundamental and pedagogical challenges for the discipline. First, architectural education—to the degree that it attempts both to simulate and define practice—struggles to model the kind of feedback that occurs only during construction which can serve as an important check on the fidelity and efficacy of representation in its instrumental mode. Consequently, design research undertaken in this context may also tend to privilege instrumentation (representation) over effect (building), reliant on the conventions of construction or outside expertise for technical knowledge. This cycle further distances the process of building from our disciplinary domain, limiting our capacity to effect innovation in the built world.4 Second, and in quite similar fashion, the design studio struggles to provide the kind of social perspective and public reception, i.e., subjective political constraints, that are integral to the act of building. Instead, we approximate such constraints with a raft of disciplinary experts—faculty and visiting critics—whose priorities and interests seldom reflect the broad constituency of the built environment. The third challenge, and a quite different one, is that the distinction between representation and construction is collapsing as a result of technological change. In general terms, drawing is giving way to modeling, representation giving way to simulation. Drawings are increasingly vestigial outputs from higher-order organizations of information. Representation, yes, but a subordinate mode that remains open to modification, increasingly intelligent in order to account for direct translation into material conditions, be they buildings or budgets.
(数码)设计-建造教育
建筑教育通常被认为是基于项目的学习的典范。也许没有一门学科像美国建筑学校普遍存在的设计工作室模式那样,投入如此多的课程时间来开发一个假设的项目。无论重点是放在更“经典”的设计技巧上——无论是类型学的、构造的还是美学的——还是更多的“社会政治或生态文化目标”上,工作室通常都包括我们认为对实践有用的技能和价值观因此,绝大多数这样的工作室都强调绘画、图像和建筑模型的制作,即再现这并不完全令人惊讶,因为根据定义,这些工具是实践的工具但是,对图纸和模型的强调也反映了一种舒适的、现在长期存在的学科地位,这种地位将代表作为建筑师在建筑环境中的独特特权和基本角色。然而,这一立场继续对该学科构成三个基本和教学方面的挑战。首先,建筑教育——在某种程度上,它试图模拟和定义实践——努力模拟只有在施工过程中才会出现的那种反馈,这种反馈可以作为工具模式下表现的保真度和有效性的重要检查。因此,在这种情况下进行的设计研究也可能倾向于将工具(表现)置于效果(建筑)之上,依赖于建筑惯例或外部专业知识的技术知识。这种循环进一步将建筑过程与我们的学科领域隔离开来,限制了我们在建筑世界中进行创新的能力其次,以类似的方式,设计工作室努力提供一种社会视角和公众接受,即主观的政治约束,这是建筑行为不可或缺的一部分。相反,我们通过大量的学科专家——教师和来访的评论家——来近似这些限制,他们的优先事项和兴趣很少反映建筑环境的广泛选区。第三个挑战,也是一个完全不同的挑战,是由于技术变革,表现和构建之间的区别正在消失。一般来说,绘图让位于建模,表示让位于仿真。图纸越来越多地是高阶信息组织的残余输出。表现,是的,但一个从属的模式,仍然是开放的修改,越来越智能,以便解释直接转化为物质条件,无论是建筑还是预算。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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