Player Types in Mobile Learning Games – Playing Patterns and Motivation

Florian Schimanke, R. Mertens, Bettina Sophie Huck
{"title":"Player Types in Mobile Learning Games – Playing Patterns and Motivation","authors":"Florian Schimanke, R. Mertens, Bettina Sophie Huck","doi":"10.1109/ISM.2018.00035","DOIUrl":null,"url":null,"abstract":"This paper presents results from an analysis of player behavior in the popular mobile learning game \"Where is that\". Playing data of nearly 24,000 unique users were gathered over a period of three months and subsequently analyzed in order to get a better insight in how games are played. The results will then further be used to compare learning results with a spaced repetition approach. Our analysis revealed four distinct clusters of learner types that can be categorized as Learners, Confirmers, Leisure Players and Sporadic Players. The data shows the player types' playing patterns and gives indications about what motivates them to play. It can thus give valuable hints for the design of player interaction in learning games as well as content selection.","PeriodicalId":308698,"journal":{"name":"2018 IEEE International Symposium on Multimedia (ISM)","volume":"102 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE International Symposium on Multimedia (ISM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISM.2018.00035","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

This paper presents results from an analysis of player behavior in the popular mobile learning game "Where is that". Playing data of nearly 24,000 unique users were gathered over a period of three months and subsequently analyzed in order to get a better insight in how games are played. The results will then further be used to compare learning results with a spaced repetition approach. Our analysis revealed four distinct clusters of learner types that can be categorized as Learners, Confirmers, Leisure Players and Sporadic Players. The data shows the player types' playing patterns and gives indications about what motivates them to play. It can thus give valuable hints for the design of player interaction in learning games as well as content selection.
手机学习游戏的玩家类型-游戏模式和动机
本文将呈现对热门手机学习游戏《Where is that》中的玩家行为的分析结果。我们在3个月内收集了近2.4万名独立用户的游戏数据,并对其进行了分析,以便更好地了解游戏的玩法。这些结果将进一步用于与间隔重复法的学习结果进行比较。我们的分析揭示了四种不同的学习者类型,可分为学习者、确认者、休闲玩家和零星玩家。这些数据显示了玩家类型的游戏模式,并给出了他们玩游戏的动机。因此,它可以为学习型游戏的玩家交互设计和内容选择提供有价值的提示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信