Sol y Agua project: Promoting information science in middle school classrooms for a socially and environmentally responsible world

A. Gates, Monika Akbar, M. K. Roy, Angel Ortega, Jesus G. Tellez, Ivonne López, Christian Murga, Kevin Lanahan
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引用次数: 1

Abstract

The Sol y Agua project will augment the learning environment of middle school students with the creation of a computer game based on regional issues explored through information overload, virtual simulations, and real world data [1]. The game has a theme of water sustainability and stewardship with an emphasis on information analysis, negotiation, and decision-making. The game will also immerse students in themes concerning biodiversity, sustainability, and the human impact on the environment. The various activities will allow student to make informed decisions regarding water sources, maintenance, environmental factors, and sustainability, among others. The students will learn the impact of humans on the environment through data analysis and run experiments in a virtual laboratory with real data. Data visualization will allow students to interpret data in new, fun, and meaningful ways. The game has an emphasis in promoting the demographic of the Southwest United States and minorities towards developing careers in STEM, where they are largely underrepresented. The game activities have been developed using the Texas Essentials of Knowledge and Skills (TEKS) Standards [2].
Sol y Agua项目:在中学课堂上推广信息科学,建立一个对社会和环境负责的世界
Sol y Agua计划将透过资讯超载、虚拟模拟和真实世界的资料,以探索区域议题为基础,创造电脑游戏,强化中学生的学习环境[1]。游戏的主题是水的可持续性和管理,强调信息分析、谈判和决策。该游戏还将让学生沉浸在生物多样性、可持续性以及人类对环境的影响等主题中。各种各样的活动将使学生在水资源、维护、环境因素和可持续性等方面做出明智的决定。学生将透过数据分析,了解人类对环境的影响,并在虚拟实验室以真实数据进行实验。数据可视化将允许学生以新的、有趣的、有意义的方式解释数据。该游戏的重点是促进美国西南部和少数民族在STEM领域的职业发展,他们在STEM领域的代表性很大。游戏活动已经开发使用德州知识和技能要领(TEKS)标准[2]。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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