The Effectiveness of Social Influence Tactics when Used by a Virtual Agent

Gale M. Lucas, J. Lehr, N. Krämer, J. Gratch
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引用次数: 16

Abstract

Research in social science distinguishes between two types of social influence: informational and normative. Informational social influence is driven by the desire to evaluate ambiguous situations correctly, whereas normative social influence is driven by the desire to be liked and gain social acceptance from another person. Although we know from research that humans can effectively use either of these techniques to persuade other humans, scholars have yet to examine the relative effectiveness of informational versus normative social influence when used by virtual agents. We report a study in which users interact with a system that persuades them either using informational or normative social influence. Furthermore, to compare agents to human interlocutors, users are told that the system is either tele-operated by a human (avatar) or fully-automated (agent). Using this design, we are able to compare the effectiveness of virtual agents (vs humans) in employing informational versus normative social influence. Participants interacted with the system, which employed a Wizard-of-Oz operated virtual agent that tried to persuade the user to agree with its rankings on a "survival task." Controlling for initial divergence in rankings between user and the agent, there was a significant main effect such that informational social influence resulted in greater influence than normative influence. However, this was qualified by an interaction that approached significance; users were, if anything, more persuaded by informational influence when they believe the agent was AI (compared to a human), whereas there was no difference between the agent and avatar in the normative influence condition.
虚拟代理使用社会影响策略的有效性
社会科学研究区分了两种类型的社会影响:信息性和规范性。信息性社会影响是由正确评估模棱两可情况的愿望驱动的,而规范性社会影响是由被他人喜欢和获得社会认可的愿望驱动的。虽然我们从研究中知道,人类可以有效地使用这两种技术中的任何一种来说服其他人,但学者们还没有研究在虚拟代理使用时,信息与规范社会影响的相对有效性。我们报告了一项研究,其中用户与一个系统进行交互,该系统使用信息或规范的社会影响来说服他们。此外,为了将代理与人类对话者进行比较,用户被告知系统要么是由人类(化身)远程操作的,要么是全自动的(代理)。使用这种设计,我们能够比较虚拟代理(与人类)在利用信息和规范的社会影响方面的有效性。参与者与该系统互动,该系统采用了一个《绿野仙踪》(Wizard-of-Oz)操作的虚拟代理,试图说服用户同意它在“生存任务”中的排名。在控制了用户和代理之间最初的排名差异后,存在显著的主效应,即信息社会影响导致的影响大于规范影响。然而,这是由一种接近意义的相互作用所限定的;如果有的话,当用户相信代理是人工智能(与人类相比)时,他们更容易被信息影响说服,而在规范影响条件下,代理和虚拟形象之间没有区别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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