{"title":"3D fiducials for scalable AR visual tracking","authors":"J. Steinbis, W. Hoff, T. Vincent","doi":"10.1109/ISMAR.2008.4637357","DOIUrl":null,"url":null,"abstract":"A new vision and inertial pose estimation system was implemented for real-time handheld augmented reality (AR). A sparse set of 3D cone fiducials are utilized for scalable indoor/outdoor tracking, as opposed to traditional planar patterns. The cones are easy to segment and have a large working volume which makes them more suitable for many applications. The pose estimation system receives measurements from the camera and IMU at 30 Hz and 100 Hz respectively. With a dual-core workstation, all measurements can be processed in real-time to update the pose of virtual graphics within the AR display.","PeriodicalId":168134,"journal":{"name":"2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality","volume":"125 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR.2008.4637357","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
A new vision and inertial pose estimation system was implemented for real-time handheld augmented reality (AR). A sparse set of 3D cone fiducials are utilized for scalable indoor/outdoor tracking, as opposed to traditional planar patterns. The cones are easy to segment and have a large working volume which makes them more suitable for many applications. The pose estimation system receives measurements from the camera and IMU at 30 Hz and 100 Hz respectively. With a dual-core workstation, all measurements can be processed in real-time to update the pose of virtual graphics within the AR display.