Generating Realistic River Patterns with Space Colonization

H. Feng, B. Wünsche, Alex Shaw
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Abstract

River generation is an integral part of realistic terrain generation, since rivers shape terrains and changes in terrain, e.g., due to tectonic movements can change the path of rivers. Fast existing terrain generation methods often result in non-realistic river patterns, whereas physically-realistic techniques, e.g., building on erosion models, are usually slow. In this paper we investigate whether the Space Colonization Algorithm can be modified to generate realistic river patterns. We present several extensions of the Space Colonization Algorithm and show with a user study with $n=55$ participants that some variants of the algorithm are capable of generating river patterns that are indistinguishable from real river patterns. Although our technique can not generate all types of natural river patterns, our results suggest that it can prove useful for developing plausible 2D maps and potentially can form the basis for new terrain generation techniques.
生成现实的河流模式与空间殖民
河流生成是现实地形生成的一个组成部分,因为河流塑造地形,地形的变化,例如由于构造运动,可以改变河流的路径。快速的现有地形生成方法往往导致不真实的河流模式,而物理真实的技术,例如,建立在侵蚀模型上,通常是缓慢的。在本文中,我们研究了是否可以修改空间殖民算法来生成真实的河流图案。我们提出了空间殖民算法的几个扩展,并通过一个有$n=55$参与者的用户研究表明,该算法的一些变体能够生成与真实河流模式无法区分的河流模式。虽然我们的技术不能生成所有类型的自然河流模式,但我们的结果表明,它可以证明对开发可信的2D地图是有用的,并且可能形成新的地形生成技术的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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