PlayerRating: A reputation system for multiplayer online games

E. Kaiser, Wu-chang Feng
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引用次数: 19

Abstract

In multiplayer online games, players interact with each other using aliases which unfortunately enable antisocial behavior. Vague rules and limited policing mean that only the very worst offenders are ever disciplined. This paper presents PlayerRating, a distributed reputation system specifically designed for online games. It leverages the prior experiences of a player's peers to determine the reputability of all other peers, allowing well-behaved players to safely congregate and avoid interaction with antisocial peers. The system has been implemented as an interface add-on for the game World of Warcraft and is evaluated theoretically and experimentally.
PlayerRating:多人在线游戏的声誉系统
在多人在线游戏中,玩家使用化名进行互动,不幸的是这会导致反社会行为。模糊的规则和有限的警力意味着只有最严重的违法者才会受到惩罚。本文介绍了PlayerRating,一个专门为网络游戏设计的分布式信誉系统。它利用玩家同伴之前的经历来决定所有同伴的声誉,让行为良好的玩家安全地聚集在一起,避免与反社会的同伴互动。该系统已作为游戏《魔兽世界》的界面插件实现,并进行了理论和实验评价。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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