An Evaluation of Methods for Manipulating Virtual Objects at Different Scales

Jesper Gaarsdal, Sune Wolff, C. Madsen
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引用次数: 1

Abstract

Immersive Virtual Reality enables users to experience 3D models and other virtual content in ways that cannot be achieved on a flat screen, and several modern Virtual Reality applications now give users the ability to include or create their own content and objects. With user-generated content however, objects may come in all shapes and sizes. This necessitates the use of object manipulation methods that are effective regardless of object size. In this work we evaluate two methods for manipulating virtual objects of varying sizes. World Pull enables the user to directly manipulate and scale the virtual environment, while Pivot Manipulation enables the user to rotate objects around a set of predefined pivot points. The methods were compared to a traditional 6 degree of freedom manipulation method during a user study and the results showed that World Pull performed better in terms of precision for small and large objects, while Pivot Manipulation performed better for large objects.
不同尺度虚拟物体操纵方法的评价
沉浸式虚拟现实使用户能够以平面屏幕上无法实现的方式体验3D模型和其他虚拟内容,并且一些现代虚拟现实应用程序现在使用户能够包含或创建自己的内容和对象。然而,对于用户生成的内容,对象可能有各种形状和大小。这就需要使用无论对象大小如何都有效的对象操作方法。在这项工作中,我们评估了操纵不同大小的虚拟对象的两种方法。World Pull使用户能够直接操纵和缩放虚拟环境,而Pivot Manipulation使用户能够围绕一组预定义的枢轴点旋转对象。在一项用户研究中,将这些方法与传统的6自由度操纵方法进行了比较,结果表明World Pull在小型和大型物体的精度方面表现更好,而Pivot manipulation在大型物体上表现更好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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