{"title":"Old Nishiki-e as Learning Tool for Contemporary Digital Object-based Learning in STEAM Education","authors":"Sayuri Tanabashi","doi":"10.1109/ISET52350.2021.00052","DOIUrl":null,"url":null,"abstract":"Universities are collectively advancing education and research activities to resolve obstacles to a sustainable future. STEAM education has thus recently gained traction for students’ multisensory activities to encourage scientific thinking along with creativity. Object-based learning is an active learning method that utilizes curated collections and objects placed in museum settings. This paper illustrates the benefits of OBL with artistic/scientific nishiki-e as a STEAM education tool for a teaching material. Through digital OBL including survey and curation in digital space by student participants, it was shown that digital OBL is efficacy as a STEAM education.","PeriodicalId":448075,"journal":{"name":"2021 International Symposium on Educational Technology (ISET)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Symposium on Educational Technology (ISET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISET52350.2021.00052","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Universities are collectively advancing education and research activities to resolve obstacles to a sustainable future. STEAM education has thus recently gained traction for students’ multisensory activities to encourage scientific thinking along with creativity. Object-based learning is an active learning method that utilizes curated collections and objects placed in museum settings. This paper illustrates the benefits of OBL with artistic/scientific nishiki-e as a STEAM education tool for a teaching material. Through digital OBL including survey and curation in digital space by student participants, it was shown that digital OBL is efficacy as a STEAM education.