Concept, implementation and evaluation of an improvisation based music video game

S. Grollmisch, C. Dittmar, Gabriel Gatzsche
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引用次数: 7

Abstract

Popular music video games are mostly examples of the rhythm game genre. They rarely respect the creative component of actually playing music. In this publication, a novel improvisation game-play element is introduced to account for the creativity. An evaluation is conducted to assess, whether improvising music as a game-play element in music games can increase the entertainment factor. Therefore, prototypes of two improvisation-based music games are implemented and compared to a simple rhythm game with regard to the entertainment factor. The evaluation shows that the entertainment factor can be significantly increased by an additional improvisation part in rhythm games. A purely improvisational game instead does not significantly improve the entertainment factor compared to a purely rhythm-based video game.
基于即兴音乐视频游戏的概念,实施和评估
流行音乐电子游戏大多属于节奏游戏类型。他们很少尊重实际演奏音乐的创造性成分。在这篇文章中,一种新颖的即兴游戏元素被引入来解释创造力。我们进行了一项评估,以评估即兴音乐作为音乐游戏中的游戏元素是否可以增加娱乐因素。因此,我们执行了两款基于即兴音乐游戏的原型,并将其与一款简单的节奏游戏进行了娱乐因素的比较。评价结果表明,在节奏游戏中增加即兴部分,可以显著提高游戏的娱乐性。与纯粹基于节奏的电子游戏相比,纯粹的即兴游戏并不能显著提高娱乐元素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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