Development of Electronic Handouts Using Numerical Literacy-Based Mathemagics Methods for Learning in the Digital Era

M. U. Gusteti, S. Wulandari, Widdya Rahmalina, Melani Putri, Elva Kurnia Putri
{"title":"Development of Electronic Handouts Using Numerical Literacy-Based Mathemagics Methods for Learning in the Digital Era","authors":"M. U. Gusteti, S. Wulandari, Widdya Rahmalina, Melani Putri, Elva Kurnia Putri","doi":"10.24036/jep/vol7-iss1/709","DOIUrl":null,"url":null,"abstract":"This research is motivated and conducted to address the problem of low numeracy literacy among students and the limited electronic-based learning media with game-based methods. The urgency of this research is crucial because low numeracy literacy can affect students' ability to solve mathematical problems in their daily lives and the future. The lack of engaging learning media can also affect students' interest in learning. Therefore, this study aims to develop an electronic Mathemagic handout based on numeracy literacy. The development model used in this research is the DDD-E model. The developed handout product has been validated twice by material and media validators. After revising it based on their suggestions and inputs, the average validation score obtained is 87.1%. These results indicate that the developed electronic Mathemagic handout based on numeracy literacy meets the perfect validation criteria. The solution offered by this research is to develop an engaging mathematical learning media using game-based methods to improve students' numeracy literacy. It is hoped that the electronic Mathemagic handout based on numeracy literacy can help increase students' interest and learning ability in mathematics. As a result, students can be more confident and have sufficient ability to solve mathematical problems in their daily lives and the future. The study implies that educators and policymakers can consider implementing the electronic Mathemagic handout in their teaching methods to enhance students' numeracy, literacy, and interest in mathematics. Additionally, the study underscores the importance of using innovative and engaging approaches in teaching to foster a love for learning and improve academic outcomes. ","PeriodicalId":106428,"journal":{"name":"JURNAL EKSAKTA PENDIDIKAN (JEP)","volume":"68 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JURNAL EKSAKTA PENDIDIKAN (JEP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24036/jep/vol7-iss1/709","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

This research is motivated and conducted to address the problem of low numeracy literacy among students and the limited electronic-based learning media with game-based methods. The urgency of this research is crucial because low numeracy literacy can affect students' ability to solve mathematical problems in their daily lives and the future. The lack of engaging learning media can also affect students' interest in learning. Therefore, this study aims to develop an electronic Mathemagic handout based on numeracy literacy. The development model used in this research is the DDD-E model. The developed handout product has been validated twice by material and media validators. After revising it based on their suggestions and inputs, the average validation score obtained is 87.1%. These results indicate that the developed electronic Mathemagic handout based on numeracy literacy meets the perfect validation criteria. The solution offered by this research is to develop an engaging mathematical learning media using game-based methods to improve students' numeracy literacy. It is hoped that the electronic Mathemagic handout based on numeracy literacy can help increase students' interest and learning ability in mathematics. As a result, students can be more confident and have sufficient ability to solve mathematical problems in their daily lives and the future. The study implies that educators and policymakers can consider implementing the electronic Mathemagic handout in their teaching methods to enhance students' numeracy, literacy, and interest in mathematics. Additionally, the study underscores the importance of using innovative and engaging approaches in teaching to foster a love for learning and improve academic outcomes. 
电子讲义的发展使用数字素养为基础的数学方法在数字时代的学习
本研究的动机和实施是为了解决学生计算能力低下的问题和有限的电子学习媒体与游戏为基础的方法。这项研究的紧迫性是至关重要的,因为低计算能力会影响学生在日常生活和未来解决数学问题的能力。缺乏吸引人的学习媒介也会影响学生的学习兴趣。因此,本研究旨在开发一个基于算术素养的电子数学魔术讲义。本研究采用的开发模型为DDD-E模型。开发的讲义产品已由材料和介质验证者验证两次。根据他们的建议和输入进行修改后,得到的平均验证分数为87.1%。这些结果表明,开发的基于算术素养的电子数学魔术讲义符合完美的验证标准。本研究提供的解决方案是开发一种引人入胜的数学学习媒体,使用基于游戏的方法来提高学生的数学素养。希望基于数学素养的电子数学魔术讲义能够帮助学生提高对数学的兴趣和学习能力。因此,学生可以更自信,有足够的能力在他们的日常生活和未来解决数学问题。研究表明,教育工作者和政策制定者可以考虑在他们的教学方法中实施电子数学魔术讲义,以提高学生的计算能力、读写能力和对数学的兴趣。此外,该研究强调了在教学中使用创新和引人入胜的方法来培养对学习的热爱和提高学术成果的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信