Can you help me concentrate room?

M. N. Adi, D. Roberts
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引用次数: 5

Abstract

Would a room in which the walls appear to come to life, be a pleasant place and would it help or hinder concentration? On the doorstep of life-like architecture we use virtual reality to begin to answer these questions. We are brought to this doorstep through the potential convergence of emerging adaptive, reactive and organic architecture and the approaches that have made life like virtual agents both engaging and useful. The scene is set by introducing the concept of Adaptive Appraisive Architecture, in which a building could appear to exhibit life like appearance and behaviour. While being impressive would such a building be pleasant and useful? Before building the physical structure or coding the artificial intelligence this paper measures the impact of being within a room with moving walls on experience and performance. To do this we gave test subjects two jigsaw puzzles and placed them within a life size simulation where the walls move then remain static. The impact of this difference is measured on experience through questionnaire and post interview. The impact on performance is measured in terms of the amount of the puzzle solved. The relevance of the results are not constrained to adaptive architecture as they add to the body of knowledge that relate distractions to concentration.
你能帮我整理一下房间吗?
一个房间里的墙壁看起来有了生命,这是一个令人愉快的地方吗?它是有助于还是妨碍注意力集中?在逼真的建筑门口,我们用虚拟现实开始回答这些问题。通过新兴的适应性、反应性和有机建筑的潜在融合,以及使虚拟代理这样的生活既吸引人又有用的方法,我们来到了这个门口。场景是通过引入适应性评价建筑的概念来设置的,在这个概念中,建筑可以表现出像生命一样的外观和行为。虽然令人印象深刻,但这样的建筑会令人愉快和有用吗?在构建物理结构或编写人工智能代码之前,本文测量了在一个有移动墙壁的房间中对体验和表现的影响。为了做到这一点,我们给了测试对象两个拼图,并把他们放在一个真人大小的模拟中,墙壁移动,然后保持静止。通过问卷调查和事后访谈来衡量这种差异对经验的影响。对性能的影响是根据解决谜题的数量来衡量的。结果的相关性并不局限于适应性架构,因为它们增加了与注意力分散相关的知识体系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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