Ryan Rowe, Shivam Singhal, Daqing Yi, T. Bhattacharjee, S. Srinivasa
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引用次数: 2
Abstract
For robots to operate in a three dimensional world and interact with humans, learning spatial relationships among objects in the surrounding is necessary. Reasoning about the state of the world requires inputs from many different sensory modalities including vision (V) and haptics (H). We examine the problem of desk organization: learning how humans spatially position different objects on a planar surface according to organizational “preference”. We model this problem by examining how humans position objects given multiple features received from vision and haptic modalities. However, organizational habits vary greatly between people both in structure and adherence. To deal with user organizational preferences, we add an additional modality, “utility” (U), which informs on a particular human’s perceived usefulness of a given object. Models were trained as generalized (over many different people) or tailored (per person). We use two types of models: random forests, which focus on precise multi-task classification, and Markov logic networks, which provide an easily interpretable insight into organizational habits. The models were applied to both synthetic data, which proved to be learnable when using fixed organizational constraints, and human-study data, on which the random forest achieved over 90% accuracy. Over all combinations of {H, U, V} modalities, UV and HUV were the most informative for organization. In a follow-up study, we gauged participants preference of desk organizations by a generalized random forest organization vs. by a random model. On average, participants rated the random forest models as 4.15 on a 5-point Likert scale compared to 1.84 for the random model.
为了让机器人在三维世界中运行并与人类互动,学习周围物体之间的空间关系是必要的。对世界状态的推理需要来自许多不同感官模式的输入,包括视觉(V)和触觉(H)。我们研究了桌子组织的问题:学习人类如何根据组织“偏好”在平面上空间定位不同的物体。我们通过研究人类如何定位从视觉和触觉模式接收到的多个特征来模拟这个问题。然而,组织习惯在结构和坚持上因人而异。为了处理用户组织偏好,我们添加了一个额外的模态,“效用”(U),它告知特定的人对给定对象的感知有用性。模型被训练成一般化的(针对许多不同的人)或定制的(针对每个人)。我们使用两种类型的模型:随机森林,它专注于精确的多任务分类,以及马尔可夫逻辑网络,它提供了对组织习惯的易于解释的洞察力。这些模型被应用于合成数据和人类研究数据,前者在使用固定的组织约束条件下被证明是可学习的,后者随机森林的准确率达到90%以上。在{H, U, V}模式的所有组合中,UV和HUV对组织的信息量最大。在后续研究中,我们通过广义随机森林组织与随机模型来衡量参与者对桌面组织的偏好。参与者对随机森林模型的平均评分为4.15分(李克特5分制),而对随机模型的评分为1.84分。