{"title":"Approaches for integration of educational computer games in e-learning environments","authors":"Georgi Tuparov, Daniela Tuparova","doi":"10.23919/MIPRO.2018.8400143","DOIUrl":null,"url":null,"abstract":"The interest of educators in Game-based education and gamification of the educational process has grown rapidly in recent years. The important questions are: What kind of game development tools are to be used and how to use and deliver appropriate educational games in e-learning environments? In this paper we propose a framework for analyzing the possibilities for game and gamification integration in e-learning environments. On the basis of this framework we have made an analysis of features of popular free open source e-learning environments like Moodle, A Tutor, and ILIAS. In addition, we present examples of integration of educational computer games in e-learning environment Moodle.","PeriodicalId":431110,"journal":{"name":"2018 41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-05-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23919/MIPRO.2018.8400143","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
The interest of educators in Game-based education and gamification of the educational process has grown rapidly in recent years. The important questions are: What kind of game development tools are to be used and how to use and deliver appropriate educational games in e-learning environments? In this paper we propose a framework for analyzing the possibilities for game and gamification integration in e-learning environments. On the basis of this framework we have made an analysis of features of popular free open source e-learning environments like Moodle, A Tutor, and ILIAS. In addition, we present examples of integration of educational computer games in e-learning environment Moodle.