Efficient parallel recursive voxelization for SGI Challenge multi-processor system

N. Stolte, A. Kaufman
{"title":"Efficient parallel recursive voxelization for SGI Challenge multi-processor system","authors":"N. Stolte, A. Kaufman","doi":"10.1109/CGI.1998.694251","DOIUrl":null,"url":null,"abstract":"Recursive algorithms are generally not straightforward to be processed in parallel, particularly when an octree is involved. Some researchers have tried to process an octree in parallel, but this solution is restricted to recursive subdivision methods that guarantee surface containment in an octant. We show a whole class of recursive subdivision algorithms which does not fall into this category. Our approach solves this problem, accepting any kind of spatial recursive subdivision algorithm, by accessing and creating the octree serially, while the subdivision process is done in parallel. Thanks to our efficient octree generation algorithm, its access and creation times are meaningless in comparison to the subdivision process. We further show that our solution gives excellent results to the problem of surface voxelization using spatial recursive subdivision. The method can be also successfully applied to other computer intensive problems using spatial recursive subdivision.","PeriodicalId":434370,"journal":{"name":"Proceedings. Computer Graphics International (Cat. No.98EX149)","volume":"84 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. Computer Graphics International (Cat. No.98EX149)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGI.1998.694251","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

Abstract

Recursive algorithms are generally not straightforward to be processed in parallel, particularly when an octree is involved. Some researchers have tried to process an octree in parallel, but this solution is restricted to recursive subdivision methods that guarantee surface containment in an octant. We show a whole class of recursive subdivision algorithms which does not fall into this category. Our approach solves this problem, accepting any kind of spatial recursive subdivision algorithm, by accessing and creating the octree serially, while the subdivision process is done in parallel. Thanks to our efficient octree generation algorithm, its access and creation times are meaningless in comparison to the subdivision process. We further show that our solution gives excellent results to the problem of surface voxelization using spatial recursive subdivision. The method can be also successfully applied to other computer intensive problems using spatial recursive subdivision.
SGI Challenge多处理器系统的高效并行递归体素化
递归算法通常不能直接并行处理,特别是当涉及到八叉树时。一些研究人员试图并行处理八叉树,但这种解决方案仅限于递归细分方法,以保证八叉树的表面包含。我们展示了一类不属于这一类的递归细分算法。我们的方法解决了这个问题,接受任何类型的空间递归细分算法,通过串行访问和创建八叉树,而细分过程是并行完成的。由于我们高效的八叉树生成算法,与细分过程相比,它的访问和创建时间毫无意义。我们进一步证明了我们的解决方案对使用空间递归细分的表面体素化问题给出了很好的结果。该方法也可以成功地应用于其他使用空间递归细分的计算机密集型问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信