Research of Multimedia Decision Making Model in Video Resources

Shan Liu, Tongtong Liu, Jianping Chai
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Abstract

With the continuous development of Internet technology, using the Internet platform to watch online videos has become one of the main activities of people's Internet activities. However, with the dramatic increase in the number of video resources on the Internet, massive media resources have not been effectively disseminated. For major video websites, how to expand the scope of video distribution and increase revenue has become one of its key issues. This paper established a multimedia decision making model in video resources by introducing game theory. The main research is the confrontational relationship between video resources and viewing users. Through solving and analyzing some key factors that affect the behavior of game players, we provided decision-making and recommendations. Moreover, the paper proposed corresponding countermeasures and suggestions from the perspective of video resources to provide guidance and help in expanding the scope of communication.
视频资源中的多媒体决策模型研究
随着互联网技术的不断发展,利用互联网平台观看网络视频已经成为人们互联网活动的主要活动之一。然而,随着互联网上视频资源数量的急剧增加,大量的媒体资源并没有得到有效的传播。对于各大视频网站而言,如何扩大视频发布范围,增加收益成为其关键问题之一。本文引入博弈论,建立了视频资源的多媒体决策模型。主要研究视频资源与观看用户之间的对抗关系。通过求解和分析影响玩家行为的关键因素,提供决策和建议。并从视频资源的角度提出相应的对策和建议,为扩大传播范围提供指导和帮助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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