Garage: GPU particle-based AR content for futuristic experiences

D. Taniguchi
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引用次数: 1

Abstract

In futuristic AR, we believe that both real and virtual objects surrounding the player should be interactive and controllable. With this in mind, we introduce ”Garage”, which is an AR project based on our particle-based system capable of outputting a variety of interactive content. In our system, everything in the player’s surrounding environment is presented as particles and adequately simulated in real-time on a desktop PC equipped with a discrete GPU and rendered to in-house HMD, while their color and depth information is captured and sent by RGB camera and LiDAR sensor. LiDAR data is converted to particles using an algorithm that calculates world coordinated positions from depth values. Our system content and provided experiences have time flexibility and spatial control features that cannot be achieved in conventional polygon mesh-based systems. Additionally, the AR information output is presented in an appealing visual style that conserves GPU resources. Because of these features, Garage has a profound impact on AR immersion, and can augments our perception of the world in a limitless and creative manner. To demonstrate the abilities of our system and build new interactive AR experiences, in this project, we designed a game and created several demos that can give players interesting glimpses into the future world of augmented reality.
车库:面向未来体验的基于GPU粒子的AR内容
在未来的AR中,我们认为玩家周围的真实和虚拟物体都应该是互动和可控的。考虑到这一点,我们推出了“Garage”,这是一个基于我们基于粒子的系统的AR项目,能够输出各种交互式内容。在我们的系统中,玩家周围环境中的一切都以粒子形式呈现,并在配备独立GPU的桌面PC上进行实时模拟,并渲染到内部HMD,而它们的颜色和深度信息则由RGB相机和LiDAR传感器捕获并发送。激光雷达数据通过一种从深度值计算世界协调位置的算法转换为粒子。我们的系统内容和提供的经验具有传统的基于多边形网格的系统无法实现的时间灵活性和空间控制性特征。此外,AR信息输出以一种吸引人的视觉风格呈现,从而节省了GPU资源。由于这些功能,Garage对AR沉浸感产生了深远的影响,并可以以无限和创造性的方式增强我们对世界的感知。为了展示我们系统的能力并构建新的交互式AR体验,在这个项目中,我们设计了一个游戏并创建了几个演示,可以让玩家有趣地瞥见未来的增强现实世界。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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