QoE and Immersive Media: A New Challenge

F. Battisti
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Abstract

In the past 20 years the "Quality of Experience" (QoE) has increasingly become a necessary aspect to be taken into account by the multimedia industry. In fact, the QoE has allowed to extend the concept of image quality by considering other aspects to evaluate "the delight or annoyance of a customer's experiences with a service" [1]. The concept of QoE is extremely important since it has a big impact on several fields, ranging from the acquisition to the rendering of multimedia contents. Many works can be found in literature that address the problem of evaluating the QoE for 2D and 3D contents but nowadays we are facing a new challenging task: to study the QoE for immersive media. When talking about immersive media we are referring to different types of multimedia that allow the users to explore the content in their personal way thus introducing a new and important variable to be considered while evaluating the QoE. In particular, recent years have witnessed the spread of Virtual and Augmented Reality that allow the users to be involved in a more realistic and deep way in the artificial multimedia content or to interact with virtual objects [2]. In this new scenario we are moving to the concept of "personal" QoE that encompasses many open questions that are still unanswered such as: which is the impact of the rendering system on the QoE, how important are the viewing conditions, how can we account for the immersive media content way of exploration, can the study of multimedia saliency help in understanding the QoE [3]? In this talk we will address these open questions to explore what are the current research findings and trends and I will give you an insight of what will come next.
QoE和沉浸式媒体:一个新的挑战
在过去的20年里,“体验质量”(QoE)日益成为多媒体行业必须考虑的一个方面。事实上,QoE已经允许扩展图像质量的概念,通过考虑其他方面来评估“客户对服务体验的愉悦或烦恼”[1]。QoE的概念非常重要,因为它对从多媒体内容的获取到呈现等多个领域都有很大的影响。关于2D和3D内容的QoE评估问题已经有很多研究,但现在我们面临着一个新的挑战:沉浸式媒体的QoE研究。当谈到沉浸式媒体时,我们指的是不同类型的多媒体,这些多媒体允许用户以自己的方式探索内容,从而在评估QoE时引入一个新的重要变量。特别是近年来,虚拟现实和增强现实技术的普及,使用户能够更真实、更深入地参与到人工多媒体内容中,或与虚拟物体进行交互[2]。在这个新的场景中,我们正在转向“个人”QoE的概念,它包含了许多尚未解决的开放性问题,例如:渲染系统对QoE的影响是什么,观看条件有多重要,我们如何解释沉浸式媒体内容的探索方式,多媒体显著性的研究是否有助于理解QoE [3]?在这次演讲中,我们将探讨这些开放的问题,以探索当前的研究成果和趋势,我将给你一个洞察接下来会发生什么。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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