Design and Strategy of Digital Exhibition Space for the Display of Archives Through the Comparison of Museums with the Newly Developed High Technological Application

Jaeho Ryu, Minsuk Kim, Yeonhong Min, Minhee Jung, Jungin Lee, Sangyul Lee, Eunsang Cho
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Abstract

Museums are places for the exhibition of cultural, historical, and technical events for education of visitors of all ages and genders. Therefore, every museum has its own method to show the contents and events with the traditional or cutting-edge ways to effectively and efficiently carry the information to the viewers. Recently, the digitalization of archives has become common in many museums and the use of 3D data has become one of the central issues of digital exhibition. In the present study, we investigated several museums with a relatively large scale of exhibition spaces and actively adopted the newly developed technologies in order to get useful guidelines and lessons for building the digital exhibition space design and strategy. Specially, we focused on several efficient digitally mediated technologies for the display of digital 3D data of objects in the exhibition. The WebGL, augmented reality (AR), and pseudo-hologram technologies were investigated and suggested as effective strategies to display the 3D digital contents in an exhibition space. During the development of these applications, the interaction between users (visitors) and digital contents of a display system was our main concern, as we aimed to create an interesting and immersive exhibition experience for the audience. The results of this paper provide helpful insights for designing and setting up a space program of a digital exhibition and displaying the contents with the newly developed high technological application.
从博物馆与高新技术应用的比较看数字化档案展示空间的设计与策略
博物馆是展示文化、历史和技术事件的场所,以教育所有年龄和性别的游客。因此,每个博物馆都有自己的方式来展示内容和事件,无论是传统的方式还是前沿的方式,都能有效、高效地将信息传递给观众。近年来,档案数字化在许多博物馆中已经普及,三维数据的使用已成为数字化展览的核心问题之一。在本研究中,我们调查了几家具有较大展览空间规模的博物馆,并积极采用最新发展的技术,以期为构建数字化展览空间的设计和策略提供有益的指导和经验。我们特别关注了几种有效的数字媒介技术,用于展示展览中物体的数字三维数据。对WebGL、增强现实(AR)和伪全息技术进行了研究,并提出了在展览空间中展示3D数字内容的有效策略。在这些应用程序的开发过程中,用户(参观者)和显示系统的数字内容之间的交互是我们主要关注的问题,因为我们的目标是为观众创造一个有趣和身临其境的展览体验。本文的研究结果对设计和设置数字展览的空间方案,并结合最新发展的高科技应用展示内容提供了有益的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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