Generative Theories of Interaction

M. Beaudouin-Lafon, S. Bødker, W. Mackay
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引用次数: 21

Abstract

Although Human–Computer Interaction research has developed various theories and frameworks for analyzing new and existing interactive systems, few address the generation of novel technological solutions, and new technologies often lack theoretical foundations. We introduce Generative Theories of Interaction, which draw insights from empirical theories about human behavior in order to define specific concepts and actionable principles, which, in turn, serve as guidelines for analyzing, critiquing, and constructing new technological artifacts. After introducing and defining Generative Theories of Interaction, we present three detailed examples from our own work: Instrumental Interaction, Human–Computer Partnerships, and Communities & Common Objects. Each example describes the underlying scientific theory and how we derived and applied HCI-relevant concepts and principles to the design of innovative interactive technologies. Summary tables offer sample questions that help analyze existing technology with respect to a specific theory, critique both positive and negative aspects, and inspire new ideas for constructing novel interactive systems.
互动的生成理论
尽管人机交互研究已经发展了各种理论和框架来分析新的和现有的交互系统,但很少有人解决新技术解决方案的产生,而新技术往往缺乏理论基础。我们介绍了交互的生成理论,它从人类行为的经验理论中汲取见解,以定义具体的概念和可操作的原则,这反过来又作为分析、批评和构建新技术工件的指导方针。在介绍和定义交互的生成理论之后,我们从我们自己的工作中提出了三个详细的例子:工具交互,人机合作伙伴关系,社区和共同对象。每个例子都描述了基本的科学理论,以及我们如何推导和应用与hci相关的概念和原则来设计创新的交互技术。汇总表提供了一些示例问题,这些问题有助于分析与特定理论相关的现有技术,批评积极和消极的方面,并激发构建新的交互式系统的新想法。
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