Essential Use Cases and Responsibility in Object-Oriented Development

R. Biddle, J. Noble, E. Tempero
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引用次数: 54

Abstract

Essential use cases are abstract, lightweight, technology-free dialogues of user intention and system responsibility that effectively capture requirements for user interface design. We describe how essential use cases can also drive object-oriented development directly, without any intervening translation, and allowing user interface development and object-oriented development to proceed in parallel. Working with essential use cases yields some unexpected further benefits: the crucial common vocabulary of responsibilities lets designers trace directly from the essential use cases to the objects in their design.
面向对象开发中的基本用例和职责
基本用例是抽象的、轻量级的、与技术无关的用户意图和系统责任对话,可以有效地捕获用户界面设计的需求。我们描述了必要的用例是如何直接驱动面向对象开发的,而不需要任何中间的转换,并且允许用户界面开发和面向对象开发并行进行。处理基本用例会产生一些意想不到的进一步好处:关键的通用职责词汇表让设计人员可以直接从基本用例追踪到他们设计中的对象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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