Internet-wide multi-party tele-immersion framework for remote 3D collaboration

Zhong Zhou, Xiuwen Chen, Lin Zhang, Xuefeng Chang
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引用次数: 5

Abstract

Tele-presence and tele-immersion systems are growing to be more realistic these years. However, few show practical experiences in Internet wide tele-immersion, especially in acceptable end-to-end delay. We present a framework for multi-party tele-immersion applications that allow remote collaborative 3D interactions. This framework performs real-time stereo modeling based on the bumblebee cameras. It provides an architecture that supports several tele-immersion nodes to communicate in groups. This paper addresses how to reconstruct, compress and establish the system. The system has been set up in China NGI. Preliminary experiment results show that it's possible to have the delay under 100ms with 320*240 depth map and 640*480 texture images. The framework is also expected to be further extended for interaction with full-body reconstruction.
用于远程3D协作的互联网范围内多方远程沉浸式框架
这些年来,远程呈现和远程沉浸系统正变得越来越现实。然而,很少有实际经验显示在互联网广泛的远程沉浸,特别是在可接受的端到端延迟。我们提出了一个允许远程协作3D交互的多方远程沉浸应用程序框架。该框架基于大黄蜂摄像机进行实时立体建模。它提供了一种体系结构,支持多个远程沉浸式节点进行分组通信。本文论述了如何对该系统进行重构、压缩和建立。该系统已在中国NGI建立。初步实验结果表明,对于320*240深度图和640*480纹理图,延迟可以控制在100ms以下。该框架还有望进一步扩展,以与全身重建相互作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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