User Experience Evaluation of Egrang Traditional Game Application

Ina Sholihah Widiati, Widiyanto Hadi, Muhammad Setiyawan, Widada
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引用次数: 3

Abstract

Today's modern game that many children play is mobile-based. The rapid development of smartphones makes mobile gaming technology develop too. Traditional games have been developed in Indonesia. The purpose of elevating traditional games into mobile game applications is so that children now know the traditional game of the nation's culture even though it is now in the digital age. One of the traditional games raised in mobile games is Stilts. This study discusses the evaluation of traditional Egrang game application users. Respondents from this study are children aged 7 to 13 years. The tool used for processing and analyzing respondent data is the User Experience Questionnaire (UEQ). UEQ will measure 6 User Experience scales, including Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation, and Novelty. The results of this study obtained Perspicuity and Novelty Scale data in the Above Average range. Attractiveness, Efficiency, and Dependability scales are in the Below Average range.In contrast, the Stimulation scale is in the Bad range. From these data, it can be seen that the stimulation scale most needs to get more attention in the evaluation or development of subsequent applications. In contrast, the one who gets the highest score is Perspicuity. So it can be concluded that respondents said the game was easy to understand when playing for the first time but was still not motivated to play it repeatedly and tended to get bored quickly.
乙让传统游戏应用的用户体验评价
如今许多孩子玩的现代游戏都是基于手机的。智能手机的快速发展也推动了手机游戏技术的发展。印度尼西亚发展了传统游戏。将传统游戏提升到手机游戏应用的目的是让孩子们了解这个国家文化的传统游戏,即使现在是在数字时代。在手机游戏中兴起的传统游戏之一是Stilts。本研究探讨了传统乙让游戏应用用户的评价。本研究的调查对象为7至13岁的儿童。用于处理和分析受访者数据的工具是用户体验问卷(UEQ)。UEQ将测量6个用户体验量表,包括吸引力、清晰度、效率、可靠性、刺激和新颖性。本研究结果获得了高于平均水平的清晰度和新颖性量表数据。吸引力、效率和可靠性量表在平均水平以下。相比之下,刺激量表处于糟糕的范围。从这些数据可以看出,增产规模在后续应用的评价或开发中最需要得到重视。相比之下,得分最高的是“清晰”。所以我们可以得出这样的结论:当受访者第一次玩这款游戏时,他们认为游戏很容易理解,但他们仍然没有动力重复游戏,而且很快就会感到无聊。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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