Virtual Reality Environments for Rehabilitation of the Upper Limb after Stroke

S. Subramanian, L. A. Knaut, C. Beaudoin, B. McFadyen, A. G. Feldman, M. Levin
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引用次数: 10

Abstract

We describe an immersive and interactive experimental protocol developed in a virtual reality environment using the CAREN system. The environment allows the user to receive enhanced feedback about the quality and outcome of varied pointing movements made in a virtual elevator. Features of the virtual environment (representation of the user's body movement; collision detection) as well as details about the feedback provided to the user (knowledge of results and knowledge of performance) are outlined. The described training environment will be used in the rehabilitation of the upper limb for patients who have motor disorders due to stroke and other neurological conditions. The advantage of training upper limb pointing movements in this environment is that the task difficulty can be manipulated according to the user's level of motor impairment and the feedback can be manipulated to provide a more motivating and task-relevant training experience
虚拟现实环境用于中风后上肢康复
我们描述了在虚拟现实环境中使用CAREN系统开发的沉浸式交互式实验协议。该环境允许用户接收有关虚拟电梯中各种指向运动的质量和结果的增强反馈。虚拟环境的特征(表示用户的身体运动;碰撞检测)以及提供给用户的反馈的细节(结果知识和性能知识)。所描述的训练环境将用于由于中风和其他神经系统疾病而导致运动障碍的患者的上肢康复。在这种环境下训练上肢指指动作的优势在于,任务难度可以根据使用者的运动损伤程度进行调整,反馈也可以进行调整,从而提供更具激励性和任务相关性的训练体验
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