A projector-camera system for creating a display with water drops

P. Barnum, S. Narasimhan, T. Kanade
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引用次数: 5

Abstract

Various non-traditional media, such as water drops, mist, and fire, have been used to create vibrant two and three dimensional displays. Usually such displays require a great deal of design and engineering. In this work, we show a computer vision based approach to easily calibrate and learn the properties of a three-dimensional water drop display, using a few pieces of off-the-shelf hardware. Our setup consists of a camera, projector, laser plane, and water drop generator. Based on the geometric calibration between the hardware, a user can “paint” the drops from the point of view of the camera, causing the projector to illuminate them with the correct color at the correct time. We first demonstrate an algorithm for the case where no drop occludes another from the point of view of either camera or projector. If there is no occlusion, the system can be trained once, and the projector plays a precomputed movie. We then show our work toward a display with real rain. In real time, our system tracks and predicts the future location of hundreds of drops per second, then projects rays to hit or miss each drop.
一种用水滴制作显示器的投影摄影机系统
各种非传统的媒介,如水滴、雾和火,被用来创造充满活力的二维和三维展示。通常这样的显示需要大量的设计和工程。在这项工作中,我们展示了一种基于计算机视觉的方法,可以使用一些现成的硬件轻松校准和学习三维水滴显示器的属性。我们的设置包括相机,投影仪,激光飞机和水滴发生器。基于硬件之间的几何校准,用户可以从摄像机的角度“绘制”水滴,使投影仪在正确的时间以正确的颜色照亮它们。我们首先演示了一种算法,从相机或投影仪的角度来看,没有水滴遮挡另一个。如果没有遮挡,系统可以训练一次,放映机播放预先计算好的电影。然后我们将我们的作品展示给真正的雨。我们的系统可以实时跟踪和预测每秒钟数百个水滴的未来位置,然后投射光线来命中或错过每一个水滴。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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